POLYMORPH
POLYMORPH is a casual mobile game I made over a couple of months in early 2026. The premise: shapes are spawned with one missing face and quickly approach the player, who must rotate them such that the missing face lines up with the screen centre. Basically, it's a game about dodging polyhedra. Every ten shapes passed awards 1 gem, which can be used to purchase additional polyhedra and skins. This was my first time experimenting with shaders, which I used to create different skins for the player to unlock. I found it really enjoyable using Unity's Shader Graph because it provides a great visualisation at each step. The game draws on an incredible collection of polyhedra published at https://dmccooey.com/polyhedra. Play Store link: https://play.google.com/store/apps/details?id=com.bigboingy.polymorph App Store link: https://apps.apple.com/us/app/polymorph/id6762318028





